Battlefield Bad Company 2
- 8 Huge Multiplayer Maps. Each with a different tactical and gameplay focus and set across a variety of environments
- Ultimate Online Vehicle Warfare! 15 land, sea and air vehicles, each with a tactical advantage during play. Race into action with the ATV or rain death from above in the UH-60 transport helicopter with its 2 side-mounted rail guns
- All-new Squad Gameplay. Team up with 3 other players and fight together to unlock special awards and achievements in 2 squad-specific game modes
- Destruction 2.0. Take down entire buildings, create firepoints in cover or blow it up entirely! In Battlefield Bad Company 2™ there will be no place to hide!
- Destruction 2.0. Take down entire buildings, create firepoints in cover or blow it up entirely! In Battlefield Bad Company there will be no place to hide!
- ‘Play It Your Way’ experiment and refine your ideal combat style with 4 character classes (medic, assault, recon and engineer), 15000+ kit variations, 46 weapons (200 different customization opportunities), 15 gadgets and 13 character specializations.
List Price: $ 19.99 Price: $ 12.39

Take that, Infinity Ward!,
I bought BC2 off Steam after examination all the hoopla in this area Present Warfare 2, and after trying the BC2 Beta. I made the buy for the multi-player only; I hear the release player battle is sweet small. As a newcomer to the Battlefield run, I am quite impressed with Terrible Companionship 2.
PROS:
- Fully destructible environments; it’s incredible to stand surrounded by a household while it’s being paid shelled by a tank, only to have the parapet, roof, and windows get blown to bits nearly you. Nearly all on the map can be hurt (with the exclusion of some boulders). For occasion, when shooting at an enemy who is hiding behind a particular wall, the particular first starts to get chipped, then gradually larger pock-inscription form, then re-bar is exposed, then the particular is cut-rate to dust. It’s sweet incredible.
- Gravitational equipment; yes, gravity plays a huge part in this game. Shoot a tank shell half a mile, and the shell doesn’t glide honest to the target. Very, it assumes a parabolic arc. The same is right for sniper rifles, so one desires to make apposite adjustments.
- Achievements; I delight in the multi-player method of unlocking weapons and gadgets. Many present-day weapons are modeled, and various gadgets contain new scopes, holographic sights, extended magazines, etc..
- Sound; fully immersive, adds to the authenticity.
- 32 Player multi-player servers; brilliant online madness.
- Huge maps; the urban combat maps are tough, snipers hiding nearly each nook and cranny. The island warfare map is lush with waterfalls and sow life. Fantastic map design.
- Weapons balancing; the vehicles/weapons feel more balanced in the full game, than they did in the beta. Helicopters no longer reign the skies with impunity, and can be taken down more basically. The same goes for vehicles.
- Graphics; weapons, vehicles, all modeled with fantastic detail. Like the Russian/American uniforms.
- Snipers not life allowable to go level; here are already too many users who jump for the sniper class in each multi-player match, and allowing players to go level would make them nigh impracticable to spot. Life allowable to crouch is more than ample; the maps are huge, and here’s ample debris nearly to breed many excellent hiding a skin condition that already make a ghillie apposite sniper hard to see. If you play on a hardcore ma?tre d’h?tel with no killcam, you won’t miss the lack of level at all- snipers are all but invisible.
- Normal; the game runs sweet well even with my not having a top of the line gaming rig. With a Core i7 920, 4 GB RAM, and Nvidia GTX 260 with Core 216, I can run all settings at maximum and subdue get 70-90 fps.
- **UPDATE**; I did everlastingly get nearly to trying the release player battle, and like others have said, it is sweet weak. Even if, reckon of the SP as an extended tutorial for the multi-player, everywhere you can try out different weapons and get used to the cringe and treatment.
CONS:
- Ma?tre d’h?tel browser boundary; it’s slow and may maybe be optimized better. Adding favorite servers takes a few seconds to do, when it ought to be near instantaneous. Also, I get kicked at random from particular servers and EA Online occasionally disconnects for no evident wits. **UPDATE** The connection issues were primarily in the first week of gameplay, when EA’s servers were overwhelmed by players. In view of the fact that then, connection has been rock-solid. Like the dyed-in-the-wool servers.
- Headwave; in an effort to apply more realistic equipment, DICE went overboard on the headbobbing that the player experiences when on foot nearly. It was at the start very farthest, causing motion sickness and vomiting. Eventually, I acclimated to the bobbing, but it wouldn’t hurt the pragmatism if they twisted it down a cut.
- Too many personnel by sniper online; but you have that problem with any online FPS game.
In end, I’d say the pros far outweigh the cons to make BFBC2 a fantastic and enjoyable multiplayer first self handgun.
**Note: To unlock the M1 Garand, you need to be a Battlefield Veteran (e.g. own at least 2 sports assembly of the BF run, counting BFBC2). If BFBC2 is your first buy, you can subdue qualify by downloading and before a live audience the FREE game, Battlefield Heroes. Then stay [...], to register and view your tab (same login/pw as your EA Tab).
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|Fun game, but it can be so much more…,
I’ve always been a fan of the Battlefield run. Battlefield 1942 may maybe do no ill-treat and I spent countless hours logged in fighting on epic WWII maps. Battlefield Vietnam was awesome. Battlefield 2 was/is pure win for a present combat FPS game and I have duked it out with copious online opponents.
Sparking my appeal, Battlefield: Terrible Companionship 2 was one of three sports assembly I bought in a row on Steam. In view of the fact that I have a moderately new notebook and no sports assembly to push its graphics limit, I was excited to start before a live audience this newest limb of the Battlefield run. I’d like to qualify this review. I have not played Battlefield: Terrible Companionship (the first one). The only encounter I have with this run is as confirmed higher than so all of my comparisons will be in direct correlation with persons grown-up sports assembly.
Let’s start with release-player mode. Release-player is a joke and leads you on a linear storyline. Doubtless a third of it is spent surveillance cut scenes and whatnot with you jumping into the proceedings for in this area a small before leaping back into a further cut scene. It’s not too fun to be reliable and seems like it’s trying to emulate Call of Duty too much. I very the grown-up release-player modes in the Battlefield run everywhere you can do your skills on various maps you would find in multiplayer. The graphics of way are outstanding and the accent actors are brilliant (anyone who has played Arma knows how dreadful accent actors can ruin a gaming encounter).
Multiplayer is what I wanted even if. So after familiarizing for myself with the joystick in release-player, I stanch to leap into some online battles. Okay, “leap” maybe too strong of a word. How in this area “inch”? Yes, INCH my way into some online battles sounds better. As others have confirmed in reviews and observations, it takes perpetually for a ma?tre d’h?tel refresh. And by “perpetually” I mean in this area a small. But that’s perpetually in gamer time. So once the ma?tre d’h?tel list comes up, I’d like to apply particular filters to find the point sports assembly I’d like to play. I click some check boxes and hit ma?tre d’h?tel refresh and BAM…wait…a further small goes by then…BAM! Here’s my simplified ma?tre d’h?tel list. The load era into multiplayer sports assembly themselves seems to be on par with the load era with Battlefield 2. Maybe a tad bit longer. One of the rumors I have read in regards to the unholy ma?tre d’h?tel load era was that EA wasn’t in the family way this game to be a “success” or to be as ordinary as it has become. What? Really? You mean to tell me the success of the other Battlefield sports assembly wouldn’t have agreed EA a clue as to ma?tre d’h?tel lots? Thought they were smarter than that.
Anyway…
The online proceedings is intense and union a squad is the smartest thing you can do. Life able to spawn on any squad limb is cool in my opinion even if several people have scoffed at the thought. Also take note of which servers are “hardcore” as different to “habitual”. In hardcore servers, you have no mini-map available, no crosshairs, no bullets deactivate, and no heads up spectacle on screen must enemies be blemished. I didn’t know this was even an choice so I would join some fixed servers that provided this info then I’d join a further ma?tre d’h?tel that was hardcore. I kept thinking I had hit a run of buttons that had removed this information from my screen.
It took me a couple of rounds to figure out some joystick but by and large, the joystick are the same as most FPS’ you have played. One thing that is very irritating is the lack of the ability to go level. I’m not sure why this wasn’t built-in as it seems like a vital and very run of the mill control that would aid in your survivability online. I’ve had my timer cleaned with a couple of well positioned headshots in view of the fact that I couldn’t go level behind a generous rock, woodpile, etc…
I dig the unlocks and achievements for Battlefield: Terrible Companionship 2. Battlefield 2 had unlocks so it seems this game is humanizing on that, as well as latching on to the popularity of “achievements”. Who doesn’t like looking at their stats and considering all persons cool medals and badges?? I do. I’ll sit for hours staring at them, plotting my next achievement, and calculating time ratios and differentials in my head while drinking abundant amounts of Mountain Dew and not sleeping for days.
So, as I wind down this review, I will say that Battlefield: Terrible Companionship 2 can be addicting but it can also be a lot better. A few equipment that I’d like to see are to consequence in back the huge maps and more vehicle warfare. I know this is primarily an infantry slugfest at the following, but the appeal of the Battlefield run was that you had the choice to use any kind of vehicle throughout the game; from tanks to APCs, jets to helicopters, and anti-air to hummers. It was epic! Terrible Companionship isn’t epic. It’s small scale and that’s what is most disappointing to me. Sure, you can use a few vehicles now, but they are top bolt from the blue. I have fun, but the maps are few and horribly small and the battles…
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|Fantastic PC game… DICE elected up what MW2 left on the table.,
Let me start by saying:
I had fun before a live audience Present Warfare 2, and I’ll doubtless subdue play it occasionally, but it will be an exercise in frustration when compared to this game. It has already been well documented that IW made the PC translation of MW2 with as modest effort as possible. It is, quite austerely, the XB360 translation ported over to the PC with no effort to make use of the greatly prolonged capabilities of the PC as a gaming platform. We know you sell less units to the PC gaming promote than you do to XB360/PS3, but we very to not be treated like outcasts. MW2 would NOT be the game it is now on ANY platform lacking the PC gaming platform on before versions, especially in view of the fact that of the modding union. In view of the fact that IW/Activision has effectively squashed them, I mediate that innovation on future versions of the game will vegetate drastically.
Penetrate DICE.
Before sports assembly in the Battlefield run have been quite excellent, but it is a different planet in 2010. More people are export sports assembly than ever before and MW2 sold 4.7 million copies in the first 24 hours of relief (fundamentally by catering to consoles). BFBC2 will sell well on the consoles, too, I mediate, but MW2 left a huge, wide door open with the PC union. DICE made a very evident effort to step owing to that door and to consequence in some deserved features to the PC translation of the game.
For occasion:
A ma?tre d’h?tel browser…in view of the fact that we can use dyed-in-the-wool servers. Whew. MW2′s matchmaking logic is appalling.
A UI that is built for mouse input, not adapted from console input.
Modifiable FOV (AWESOME).
32-players can play in a release game. Fantastic.
…and many more features, counting improved graphics normal. The PC translation played on a 1920×1200 screen (or higher) on a DX11 card is FAR stuck-up to video productivity from a console on the greatest of TVs.
As for game play, it is a real hoot. The vehicles and destruction of buildings really brings a bit of pragmatism and fun that MW2 is truly gone. After bringing down a construction to kill all the enemies surrounded by (in BFBC2), it is really frustrating to play MW2 and have a lance missile not hurt your enemies in view of the fact that they are taking cover in a 3-wall wooden shed. Each time you play BFBC2, even on the same maps, the game will be different. That construction you took cover in last time to do down at the enemies? Turns out a tank compressed it already. Better find a different spot. I place of safeguard’t had time to play too much multiplayer yet (even if I played the beta quite a bit), but I’m enjoying the release player much more than I loved the MW2 release player game.
UPDATE: I’ve been before a live audience multiplayer BFBC2 like some kind of addict. Jumping into a game alone is fun, but when you have at least 3 acquaintances on your team (and you have exchanges, such as teamspeak), the collaboration aspect of the game really shines. Well done, DICE.
UPDATE (2010-11-10): If you place of safeguard’t bought this game yet, now is the time. $16? Bargain. The online multiplayer union is subdue very very strong. A few absolutely new maps (well, they are new to BC2) are vacant to be released soon which will add even more fun to the game. I subdue play the game very nearly each day, even even if I bought and delight in Medal of Distinction and Call of Duty: Black Ops…I subdue like BC2 more.
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